LuisM Posted May 11, 2017 Share Posted May 11, 2017 I researched before and found nothing! I care a model for my scene only that the model is very wet say. very smooth! I would like to set this up in babylonjs? Quote Link to comment Share on other sites More sharing options...
Wingnut Posted May 15, 2017 Share Posted May 15, 2017 Hi LM! @gryff, @JCPalmer, others... please join-in if you wish. I think Luis might be trying other things, but we should try to answer the question. I know Luis uses Blender, so I suggest visiting THIS page/section. There are two sections there... "Mesh Editing Tools" and "Modifiers". It is my "speculation" that... - methods listed in "Mesh Editing Tools" section WILL be contained in the export-to-babylon. - methods listed in "Modifiers" section WILL NOT be contained in the export-to-babylon. (This is wrong. Corrected in next post - thx JC) Just speculation. Hopefully, some experts can help confirm this, and/or correct my speculation. Thx gang. Once the mesh is inside a BJS scene, material things like .reflectionTexture, .specularColor and specularLevel, etc, PLUS expert lighting... will make your smooth mesh look EXTRA smooth/wet. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted May 15, 2017 Share Posted May 15, 2017 - First, make sure not indicating you wish flat shading. Probably already doing that. - Wet probably requires setting speculation high on materials tab with a specular color of white unless you have a reason to only want it. - Also, methods listed in the modifiers WILL contained in the export. The export does not read the vertices directly, where modifiers are not contained till applied. It reads a temporary set with the Modifiers applied, and Quads & Ngons converted to triangles. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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