uzudil Posted May 9, 2017 Share Posted May 9, 2017 Hello all, please take a look at my uber-alpha project Arkona II. It runs as a desktop app (courtesy of electron) but it is an html5/js game. I've only been able to run the mac version, so apologies is the other platforms are not working. https://github.com/uzudil/arkona2/releases Thanks! --U ps.: did I mention I'm looking for contributors?! It could be you... Quote Link to comment Share on other sites More sharing options...
Milton Posted May 10, 2017 Share Posted May 10, 2017 Hey U Installers work fine on Ubuntu and Windows. On my Ubuntu 1366x768 it doesn't quite get the window size right (which makes it hard to read the last line): Windows does show the full window. Full screen would be nice though. On Ubuntu, if I start from a terminal, I get 3 or 4 "ATTENTION: option value of option force_s3tc_enable ignored." warnings, every time I enter the menu. The previous dev version I tested had much smoother scrolling. Are the different keys necessary? Couldn't I just use Space for all actions (Use/Talk/Attack)? Couldn't find the tools in the shed btw Quote Link to comment Share on other sites More sharing options...
uzudil Posted May 10, 2017 Author Share Posted May 10, 2017 Hi Milton! Thanks for checking it out and glad to hear it mostly works. I'll look into using the same key for everything. Fullscreen is definitely in the works and maybe also different resolutions (800x600 would work for you on linux, I think.) Lastly, the scrolling is affected by map loading and caching now so it will be a little chunkier. Thanks again! --U Quote Link to comment Share on other sites More sharing options...
NicoA Posted May 11, 2017 Share Posted May 11, 2017 Hello!, are you using a framework to do this? Also, it will be great if you can put it online so we can play it in crome or firefox :). Quote Link to comment Share on other sites More sharing options...
uzudil Posted May 11, 2017 Author Share Posted May 11, 2017 Yes, I'm using http://phaser.io/ to display the graphics. I've decided to make the app run as a desktop app so changes to a map segment can be saved (player drops an object, drives a vehicle, etc.) to disk. This is potentially more data than what could be saved in the browser (via cookies, localstorage, etc.) and I don't want to have to write a dynamic web app (db storage) to store it either. Thanks, --U Quote Link to comment Share on other sites More sharing options...
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