CodingMadeEasy Posted May 8, 2017 Share Posted May 8, 2017 I have a question concerning the skin wrap modifier. Is it possible to export say a shirt that is skin wrapped on top of a body with multiple morph targets so when we play with morph target sliders the shirt deforms accordingly? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 9, 2017 Share Posted May 9, 2017 Hello we do not support morph target in the 3dsmax exporter yet Quote Link to comment Share on other sites More sharing options...
CodingMadeEasy Posted May 9, 2017 Author Share Posted May 9, 2017 Hi @Deltakosh. I assume you mistyped and meant to put "skin wrapping" instead of morph targets. Is there an ETA for the skin wrapping feature? Are there any alternative solutions you could suggest that would allow for morphing child meshes with the parent mesh? We are currently able to morph meshes exported with 3ds max. The problem arises when we have child meshes of the parent. The parent mesh will deform but not the children. It requires us to set morph target for both the parent and the child. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 9, 2017 Share Posted May 9, 2017 I meant morph targets I don't know what skin wrapping is but I assumed it produces skin data (perhaps I was wrong). And we support skin data Quote Link to comment Share on other sites More sharing options...
CodingMadeEasy Posted May 9, 2017 Author Share Posted May 9, 2017 Thanks @Deltakosh for the response. Well morph targets work for us since it's supported in BabylonJS. The problem is that if we morph a parent mesh, the child meshes don't morph with the parent. Is there any way to do that? Or do we have to create morph targets for every single mesh that we import? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 10, 2017 Share Posted May 10, 2017 Ok that's a good news Yes you have to provide targets for each mesh Quote Link to comment Share on other sites More sharing options...
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