HTML5Tyler Posted January 10, 2014 Share Posted January 10, 2014 Hey all, I'm trying to initiate different sprite tweens at different times on a variety of sprites that are in a group (non-looping tweens). I don't want to tell a already tweening sprite to start() though since it resets it's x and y to the beginning and it looks choppy. I noticed that on the Phaser github, it says this was already fixed: Tween - isRunning not reset when non-looped tween completes, but after downloading the newest code, I still have this issue. I even tried setting isRunning true and managing it myself, but it's still forced to false every-time. My sample code: if(!tentacles[main.octopus.tentaclesAnimNum].tween.isRunning){ tentacles[main.octopus.tentaclesAnimNum].tween.start(); } Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
rich Posted January 11, 2014 Share Posted January 11, 2014 Is this master or dev build? Link to comment Share on other sites More sharing options...
HTML5Tyler Posted January 13, 2014 Author Share Posted January 13, 2014 Master build Link to comment Share on other sites More sharing options...
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