Gijs Posted May 4, 2017 Share Posted May 4, 2017 As can be seen here: http://www.babylonjs-playground.com/#TYAHX#10 Which is the scene from the introduction post: Thanks in advance Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted May 4, 2017 Share Posted May 4, 2017 Yep, http://www.babylonjs-playground.com/#TYAHX#88 .showBoundingBox is also failing in latest BJS, with same "T is undefined" error. 2.5 version works fine. I've been "dropping hints" all over the forum for a week now, hoping I wouldn't have to create a bug report. But since YOU did, GiJS, I can now "pile-on". Possible boundingbox extends issue? Same issue as the physics boundingbox extends stuff? (pure speculation on my part) Where's the "What's New" for 3.0? Any mention of the boundingBox extends issue in there? http://doc.babylonjs.com/whats-new Darn, that only goes to 2.5. hmm. Gijs 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted May 4, 2017 Share Posted May 4, 2017 15 minutes ago, Wingnut said: Where's the "What's New" for 3.0? Here: https://github.com/BabylonJS/Babylon.js/blob/master/dist/preview release/what's new.md Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted May 4, 2017 Share Posted May 4, 2017 Thx T! Aha... "Introduced boundingBox.centerWorld and boundingBox.extendSizeWorld" I don't know if that is pertinent whatsoever... but... it's almost on-topic, anyway. showBoundingBox and edgesRenderer are "downstream", I think. Post-processes, I suspect. Shaders. So, perhaps I am far off-base. If we had a "go max" choice in the playground... could we "install" a maximized version of BJS for THAT PG, and then the console error line numbers would be precise, and we could click on the right side of the error, and actually see where the 't is undefined' error is happening-at? That would be something, huh? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 4, 2017 Share Posted May 4, 2017 It is already the case with : http://www.babylonjs-playground.com/debug.html#TYAHX#10 (The PG is working for me :(. Can you check if you still see the issue?) Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Gijs Posted May 5, 2017 Author Share Posted May 5, 2017 6 hours ago, Deltakosh said: It is already the case with : http://www.babylonjs-playground.com/debug.html#TYAHX#10 (The PG is working for me :(. Can you check if you still see the issue?) It works again! Wingnut and GameMonetize 2 Quote Link to comment Share on other sites More sharing options...
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