bser Posted May 3, 2017 Share Posted May 3, 2017 Hello everyone, I am trying to export a scene as a babylonjs file; and I keep getting this error: ERROR: self.backFaceCulling &= material.game_settings.use_backface_culling ERROR: 'NoneType' object has no attribute 'game_settings'. I have unchecked culling for the mesh but it still shows the error. How would you go about this? Thank you for your time. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted May 3, 2017 Share Posted May 3, 2017 First, make sure all your meshes have a material, or at least a slot. Quote Link to comment Share on other sites More sharing options...
bser Posted May 3, 2017 Author Share Posted May 3, 2017 Ah, that was it. I had a few meshes that didn't have a material. Thank you. Quote Link to comment Share on other sites More sharing options...
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