AlbertTJames Posted May 2, 2017 Share Posted May 2, 2017 Hi, Just to report that on the example given in the documentation: http://www.babylonjs-playground.com/#OWCCR#8 Increasing the number of primitive slows down the fps, but when reducing that number fps stays low even after dispose(). I don't know it if was reported before, and I did not remember this behavior last time I checked this example... @Nockawa Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 2, 2017 Share Posted May 2, 2017 Issue created https://github.com/BabylonJS/Babylon.js/issues/2082 Quote Link to comment Share on other sites More sharing options...
AlbertTJames Posted May 2, 2017 Author Share Posted May 2, 2017 Should we report issues on the github directly now ? Quote Link to comment Share on other sites More sharing options...
Temechon Posted May 3, 2017 Share Posted May 3, 2017 If you are not sure if it's a real issue, I suggest to submit it on the forum. You have more visibility and a lot of knowledge can be shared with guys of the forum. If you are positive it's a bug, you can create an issue on the Github directly GameMonetize and AlbertTJames 2 Quote Link to comment Share on other sites More sharing options...
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