Henrique Posted May 2, 2017 Share Posted May 2, 2017 (edited) Hi everyone My entry in Jamtastic vol.#1 Play here: http://45.55.60.152/games/42/ (link fix) Made with: Phaser/Typescript (I'll put the game code in github soon. ) Any comments, feedback or suggestions anyone has is greatly appreciated =D Edited May 3, 2017 by Henrique link fix Quote Link to comment Share on other sites More sharing options...
RubbleGames Posted May 3, 2017 Share Posted May 3, 2017 Your link is to a different game Quote Link to comment Share on other sites More sharing options...
Daikrys Posted May 3, 2017 Share Posted May 3, 2017 working game link http://45.55.60.152/games/42/. He just bound the wrong URL into. lovely graphics and cool serious game concept. missing some UI elements but overall great job! Umz 1 Quote Link to comment Share on other sites More sharing options...
Umz Posted May 3, 2017 Share Posted May 3, 2017 Hahah took me a while to realise it's a math thing going on! Great graphics and a lovely pace, maybe a little more indication or tutorial. Quote Link to comment Share on other sites More sharing options...
RubbleGames Posted May 3, 2017 Share Posted May 3, 2017 1 hour ago, Daikrys said: working game link http://45.55.60.152/games/42/. He just bound the wrong URL into. That's better. Graphics are great and concept is really interesting. That third battle was pretty tough. I'd love to see this expanded, though it could use a bit more explanation of the mechanics. Quote Link to comment Share on other sites More sharing options...
scheffgames Posted May 3, 2017 Share Posted May 3, 2017 The art is great and the game looks very nice. Love the particle effect in the background. Quote Link to comment Share on other sites More sharing options...
Henrique Posted May 4, 2017 Author Share Posted May 4, 2017 thanks for the feedback! Add a "tip" to the loading screen and also add a time bar per turn. By the way, I put the demo on kongregate too! Take a look. http://www.kongregate.com/games/HenriquePikachu/the-42nd-bridge-demo Quote Link to comment Share on other sites More sharing options...
danyburton Posted May 4, 2017 Share Posted May 4, 2017 The gameplay is a good idea, although I think that the way it is played could probably be tweaked Quote Link to comment Share on other sites More sharing options...
Henrique Posted May 4, 2017 Author Share Posted May 4, 2017 15 minutes ago, danyburton said: could probably be tweaked Any suggestion? Quote Link to comment Share on other sites More sharing options...
danyburton Posted May 4, 2017 Share Posted May 4, 2017 well I found the way you just had a few numbers you could apply kinda annoying, but maybe it's just that I kept forgetting what they were. If the ui showed you what numbers each person could use even when they were not selected it might help you strategise Henrique 1 Quote Link to comment Share on other sites More sharing options...
kahootbird Posted May 9, 2017 Share Posted May 9, 2017 Found a slight typo in the introduction - "chapions" should be champions. Amazing art. I second what others have said - could use slightly more explanation at the beginning to understand that four operations are being used to make 42 kill the enemies as i found it confusing at first and had to restart. Great concept for a game. Quote Link to comment Share on other sites More sharing options...
Jem Kazama Posted May 9, 2017 Share Posted May 9, 2017 I like the concept of having to get the enemy to a number to defeat them. It has potential to be a fun teaching game. I only played a few minutes, but I enjoyed it. By the way, was 42th intentional over 42nd? Quote Link to comment Share on other sites More sharing options...
Henrique Posted May 12, 2017 Author Share Posted May 12, 2017 On 09/05/2017 at 9:44 AM, MysticJ said: I like the concept of having to get the enemy to a number to defeat them. It has potential to be a fun teaching game. I only played a few minutes, but I enjoyed it. By the way, was 42th intentional over 42nd? I fix the "th" thing and other minor typos. hehe. Thanks! I'll show you to education professionals, maybe get some investment. If I succeed I will give continuity to the game. Quote Link to comment Share on other sites More sharing options...
Nesh108 Posted May 13, 2017 Share Posted May 13, 2017 Great little game! How about some sort of special ability for each character and one being to "slow-down" the time? Another being to reload 2 points for a specific character. Or even being able to multiply by -1 (that last battle took me ages just because I had to build up points for the warrior to get out of the negative number area, which makes any other hero unusable). Quote Link to comment Share on other sites More sharing options...
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