nikolayku Posted January 9, 2014 Share Posted January 9, 2014 Hi. I look non-tiled map edtior (where i can rotate and scale sprites). Requirements:Transform operations for each sprite(scale, rotate)Layers support Optional: can run on linux( or under wine) Quote Link to comment Share on other sites More sharing options...
AshleyScirra Posted January 15, 2014 Share Posted January 15, 2014 Construct 2's layout view can do that. Quote Link to comment Share on other sites More sharing options...
CrStar Posted January 15, 2014 Share Posted January 15, 2014 As Ashley stated,Construct 2 would probably be the way to go. Quote Link to comment Share on other sites More sharing options...
Mott Posted January 16, 2014 Share Posted January 16, 2014 Hey Bro! GameMaker can do that. You just set the grid snap to 1 x 1 !! Quote Link to comment Share on other sites More sharing options...
drops Posted January 23, 2014 Share Posted January 23, 2014 Construct 2. Wine didn't handle it well but problem was solved with VirtualBox and winXPsp3 (solid performance vs win7 on VB). Hope this helps! Quote Link to comment Share on other sites More sharing options...
scoots Posted January 31, 2014 Share Posted January 31, 2014 I believe DAME editor may be able to do those things. It's an AIR app and claims to work on Linux. http://dambots.com/dame-editor/ Quote Link to comment Share on other sites More sharing options...
sleekdigital Posted February 27, 2014 Share Posted February 27, 2014 I've been looking for the same thing... Dame's interface is not exactly intuitive and it seems to have more focus on tiles. Construct 2 and Game Maker are not really level editors, they are full blown game building suites. Not what you want if you want to use Phaser or some other OS framework for your game. Ogmo editor looked promising, but it is buggy and not actively developed anymore. Tiled seems pretty good, but obviously is focused on tile maps. It has support for object layers, but it does not have scale and rotate. As a result, I have started to build my own level editor with Node-webkit, using Fabric.js for easy entity manipulation. if anyone is interested in helping out with it, let me know, maybe we can open source it at some point. Quote Link to comment Share on other sites More sharing options...
GrindheadGames Posted March 31, 2015 Share Posted March 31, 2015 Hi there, You can perform these tasks with PhaserLE. It is pretty similar to what you are suggesting in building, and i think it is what you are after. It runs on your local file system and is written in Phaser so is perfectly compatible with your project. Also, unlike Construct2 it does not write ALL the code for you - you can still go in and get your hands dirty. How far along did you get with your own level editor? I would be interested to hear how you got along with node-webkit - we have looked at using the technology for v2 of PhaserLE and mentioned our experiences in our podcast here: I hope this helps, Craig Quote Link to comment Share on other sites More sharing options...
shmikucis Posted April 1, 2015 Share Posted April 1, 2015 You can try MightyEditor. It is Phaser based and has much more features Video tutorial to create mini-game Quote Link to comment Share on other sites More sharing options...
Maril Posted April 2, 2015 Share Posted April 2, 2015 I recommend Wade that runs in Chrome and is very powerful, my personal favourite (not a level editor only, it's a framework) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.