Hello! As you might know already, I am working on a voxel project and I am trying to add thickness to 2D sprites. Currently they are shown as 2D sprites in billboard mode. That is fine when they are laying on the ground but when the player picks them up, they need to have some sort of thickness to them. What I would like to achieve is something like the attached image: a 2D sprite used on a 3D plane. The top and bottom are the sprite but the sides are the continuation of the edges of