NicoA Posted May 5, 2017 Share Posted May 5, 2017 Really nice !! works really well. Quote Link to comment Share on other sites More sharing options...
titotu Posted May 9, 2017 Share Posted May 9, 2017 Dude, gunfight.io domain redirects to evennode.com. Check it! Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted May 9, 2017 Author Share Posted May 9, 2017 3 hours ago, titotu said: Dude, gunfight.io domain redirects to evennode.com. Check it! now all okay, just moved to another server at the host, dns update needed time. Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted May 13, 2017 Author Share Posted May 13, 2017 @mightymarcus @titotu we added bots. as we see now - it's really good idea. Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted May 13, 2017 Author Share Posted May 13, 2017 On 27.04.2017 at 4:22 PM, apanda said: Maybe add more some effect when you hit an enemy? I see that there is red blinking but that's not very noticeble an I don't know if I hit him and not someone else. Added! Quote Link to comment Share on other sites More sharing options...
away168 Posted May 13, 2017 Share Posted May 13, 2017 This is an awesome game and well polished. The latency is high from my location (South East Asia), but I can accept the delay, maybe due to good game play. It might be nice if you add a set of random active skills other than health to kick more of the Player's nerve, such as super armor (harder to kill when activated), double / triple shot, fast run / dash, and more. Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted June 2, 2017 Author Share Posted June 2, 2017 @Alectora we added EastAsia server special for you! Beta 1.16 update: Updated rocket damage: 80% if you are covered by shelter. 25% if under the cover. Private Rooms. Bug fixes and other minor improvements. In progress: new map rank leaderboard login via social networks to save the progress. Quote Link to comment Share on other sites More sharing options...
away168 Posted June 4, 2017 Share Posted June 4, 2017 Thanks! tried it and it's fast. Nice job. Quote Link to comment Share on other sites More sharing options...
Jadegames Posted June 9, 2017 Share Posted June 9, 2017 Hi, Once again, brilliant game. I am interested to know how you are monetizing the game though. You definitely deserve money for making this game. It's fantastic, challenging and just fun. Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted October 10, 2017 Author Share Posted October 10, 2017 Beta 2.02 update: this On 02.06.2017 at 6:18 PM, BunBunBun said: new map rank leaderboard login via social networks to save the progress. full list: Perfomance improvements. New animation system. Spine! instead frame-by-frame. Warehouse - new map. Factory - map update. User profiles Google/Twitter/Facebook. Leaderboards. Top 5 weekly and monthly players win prizes. Special items: new weapon, the mask. Bug fixes and other minor improvements. perfomance improvements - reduced the number of drawcall x2 ! Kosmoon 1 Quote Link to comment Share on other sites More sharing options...
Kosmoon Posted October 10, 2017 Share Posted October 10, 2017 what a great idea, fast game worked perfectly, i quickly got the gameplay, great work! Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted October 11, 2017 Author Share Posted October 11, 2017 @Kosmoon thanks! Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted December 27, 2017 Author Share Posted December 27, 2017 Merry Christmas and Happy New Year all, thank all for feedbacks. Beta 2.04 update: Christmas Event! Hit 200 enemies and get you reward: Santa's hat! Quote Link to comment Share on other sites More sharing options...
JacobM Posted December 29, 2017 Share Posted December 29, 2017 this seems really cool, good job. is it inspired by the boxhead series? Quote Link to comment Share on other sites More sharing options...
Skeptron Posted January 4, 2018 Share Posted January 4, 2018 Congratz for the game, it's really awesome! Nice gameplay, nice graphics, works super well, it's a blast! Played it for a least an hour yesterday! You say you guys use Spine : I'm really interested by that because I do too and it seems now to be my bottleneck (regarding perfs). Do you guys use any lib for the integration with Phaser or did you code the integration part yourselves? Do you use spine-ts? Would you have any advice regarding performance? Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted January 4, 2018 Author Share Posted January 4, 2018 @JacobM thanks! inspired by CounterStrike and Minecraft @Skeptron thanks! for Spine we use the plugin made by @Str1ngS . you can find it here . (Spine version 3.2) as I know spine-ts also you can find here. Quote Link to comment Share on other sites More sharing options...
Rezoner Posted January 10, 2018 Share Posted January 10, 2018 The game is great - it should have been more popular in IO world, I think there are still a few places where you can get reasonable traffic - will send you a few tips that worked for me. mattstyles 1 Quote Link to comment Share on other sites More sharing options...
EpicKingdom_ Posted March 3, 2018 Share Posted March 3, 2018 Love it, so much fun. Quote Link to comment Share on other sites More sharing options...
claydev Posted March 4, 2018 Share Posted March 4, 2018 Still is a fun game to play. I like how you put the rest/strategic time by blocking the enemies with the train in the train map. Quote Link to comment Share on other sites More sharing options...
MrPancakes Posted March 5, 2018 Share Posted March 5, 2018 Nice graphics and polished gameplay. I didn't like the gameplay with the scope would rather just shoot then to zoom in as for me it felt like a disconnect. Great work as many seem to enjoy it ? Quote Link to comment Share on other sites More sharing options...
yee Posted March 20, 2018 Share Posted March 20, 2018 how do you get skins (masks) and automatic weapons/ Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted March 21, 2018 Author Share Posted March 21, 2018 thanks all for feedbacks! @yee top10week players get masks, and top10month get new weapon. Hulsenbeck 1 Quote Link to comment Share on other sites More sharing options...
Hulsenbeck Posted October 2, 2018 Share Posted October 2, 2018 @BunBunBun May I ask you a technical question? How the game still running when you inactive the browser tab? I know that the method "disableVisibilityChange" should do it, but it doesn't seem to work in the newer browsers. Thanks in advances, and congratz on the nice game! Quote Link to comment Share on other sites More sharing options...
Antriel Posted October 3, 2018 Share Posted October 3, 2018 12 hours ago, Hulsenbeck said: How the game still running when you inactive the browser tab? In my multiplayer game, I simply use both RAF and setTimeout to handle logic timestep (which is entirely decoupled from rendering). So each start of Phaser's update I check whether I can step (and update logic + send inputs), and then render. And I also have setTimeout loop that does the same, except it doesn't render. webdva and Hulsenbeck 2 Quote Link to comment Share on other sites More sharing options...
Hulsenbeck Posted November 21, 2018 Share Posted November 21, 2018 On 10/3/2018 at 2:13 AM, Antriel said: In my multiplayer game, I simply use both RAF and setTimeout to handle logic timestep (which is entirely decoupled from rendering). So each start of Phaser's update I check whether I can step (and update logic + send inputs), and then render. And I also have setTimeout loop that does the same, except it doesn't render. Thanks Antriel! I'll try this approach. Quote Link to comment Share on other sites More sharing options...
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