koobazaur Posted April 26, 2017 Share Posted April 26, 2017 Howdy, In my game I lock the cursor to canvas, so I use a pointer lock and then track/draw a "virtual cursor" manually. However, this causes sprite click callbacks to no longer trigger: sprite.inputEnabled = true; sprite.events.onInputUp.add(this.OnSpriteClick, this); Is there any way to get it working ? As a workaround, I figured I can manually check but I am having a hard time since figuring it out. sprite.getBounds() returns local bounds - how do I translate the my cursor position to sprite's local space? I couldn't find a matrix member under Sprite definition in the docs... Any Link to comment Share on other sites More sharing options...
samme Posted April 26, 2017 Share Posted April 26, 2017 Try `game.debug.pointer(game.input.activePointer)`, maybe you can see if there are any up/down events at all. Link to comment Share on other sites More sharing options...
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