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Terrartisan (simulation/puzzle game for Ludum Dare #38


ladybenko
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Here's the game I made for Ludum Dare #38: Terrartisan. It's a terraforming game with two game modes: quest (in which you have to solve a "puzzle" and learn the rules of the simulation) and freestyle, where you get to build a world of your liking.

finished.png.2e3f6e1bd716856315c9be3713bcab73.png

I also wrote a post-mortem at my blog that shows how the game was built step by step. The game was made with JavaScript and Phaser.

I hope you like it! And if anybody joined Ludum Dare too, please consider rating the game at the LD site when the judging starts. Thanks! :)

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Really great work, I'm solidly impressed by many of the entries this time, and very impressed with your game too!

I really enjoyed your blog post on it too, normally I like articles that are pretty focussed on the technical and the decisions behind the technical but Ludum Dare was different so I enjoyed reading about how you structured your days around a marathon of creating. Shame you missed the match! But maybe, just maybe, it was worth it for this great little game!

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Cute game, really like the idea.

I haven't figured out why sometimes grass grows into trees but sometimes it doesn't, managed to finish quest mode anyway somehow :D It might be just a matter of timing? Though trees grew instantly a few times so I'm not sure. 

Would be cool to have maybe a Wind tool to dry blocks back. And fire to make rocks\lava. 

 

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