oOku Posted April 24, 2017 Share Posted April 24, 2017 entry for ludum dare 38 with the theme A SMALL WORLD a story-platformer-metroidvania-thing hope you like it! feedback is welcomed https://ldjam.com/events/ludum-dare/38/ghost-story or with fullscreen support on itch: https://ooku.itch.io/ghost-story Umz 1 Quote Link to comment Share on other sites More sharing options...
hashi Posted April 24, 2017 Share Posted April 24, 2017 There is a bug when you quickly change character in some way you can float up and higher and higher, so then you hit ceil, but your physic leads to teleport to second floor and so on you end up at the top of a cake, you can then go out of map Quote Link to comment Share on other sites More sharing options...
oOku Posted April 25, 2017 Author Share Posted April 25, 2017 thanks for the report Quote Link to comment Share on other sites More sharing options...
Umz Posted April 25, 2017 Share Posted April 25, 2017 SNice! Short and simple, I really enjoyed it. Sometimes the mechanics felt a little stiff or slow but was a brilliant concept. I hope you keep the project and later add more levels. Brilliant! How did you do the zoom out at the end? I want to copy that code.. Quote Link to comment Share on other sites More sharing options...
oOku Posted April 25, 2017 Author Share Posted April 25, 2017 thank you. with mechanics you mean shapeshifting or something else? for the zoom I used: zoom: function(game, scale, duration,easing) { zoomTween = game.add.tween(game.world.scale).to({ x: scale, y: scale }, duration, Phaser.Easing.easing).start(); }, but you have to notice that this messes with a lot of functions depending on the world.scale in phaser. for example mouse clicks won't hit the right spot anymore or collision get's muddled up. Umz 1 Quote Link to comment Share on other sites More sharing options...
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