kyptov Posted April 23, 2017 Share Posted April 23, 2017 http://www.babylonjs-playground.com/#LYXHTH#9 I`m not sure if it is a bug. I`m replacing THREE with Babylon and was stack with displacement map. As you can see displacement map is not fit to diffuse texture. If to uncomment line 38 everything look fine (it took me 2 days to found that). P.S. in demo there is symmetrical texture and nobody noticed that red color is higher than white - but it must be vice versa https://www.babylonjs.com/demos/displacementmap/ Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 24, 2017 Share Posted April 24, 2017 Hello you can use the uvScale parameter for that: https://github.com/BabylonJS/Babylon.js/blob/master/src/Mesh/babylon.mesh.ts#L1484 Quote Link to comment Share on other sites More sharing options...
kyptov Posted April 26, 2017 Author Share Posted April 26, 2017 On 4/25/2017 at 6:11 AM, Deltakosh said: Hello you can use the uvScale parameter for that: https://github.com/BabylonJS/Babylon.js/blob/master/src/Mesh/babylon.mesh.ts#L1484 It looks like uvScale not available in 2.5 version. Do you think its ok to use alpha in production? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 27, 2017 Share Posted April 27, 2017 I think so We are about to move in beta stage kyptov 1 Quote Link to comment Share on other sites More sharing options...
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