Hi guys!
As I can see camera target is being set to mesh's absolute position (https://github.com/BabylonJS/Babylon.js/blob/master/src/Cameras/babylon.followCamera.ts#L46):
var targetPosition = cameraTarget.getAbsolutePosition();
Is it possible to somehow set an offset to camera target?
So for example when we're following a character, by default the camera will be pointing to middle of the character mesh, but what if I want to point the camera to characters head or even above it, how