foxbeenhappy Posted April 22, 2017 Share Posted April 22, 2017 hi guys I found out low frame rate slow down physics update too. (in arcade & p2 physics) for instance, in same gravity settings, results are different depending on frame rate. (body hits the ground more faster in the higher frame rate environment) I don't know much about game engine or framework, but I think it is more appropriate that physics updates by elapsed time, not by frame count. I came to think Phaser is really well made framework after looking into examples on official websites, and I don't think Phaser creator didn't think about this issue. I googled about this issue, but couldn't find any answers that suit on me. (probably because of my poor english) I would be appreciated if you give me any clue. Link to comment Share on other sites More sharing options...
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