haestflod Posted April 21, 2017 Share Posted April 21, 2017 Edit: NEVERMIND, I checked noscript and that was blocking urls! I havn't had troubles saving before so didnt think of that!. Here's the url if you want to see it in action!http://playground.babylonjs.com/#NJ8S1D Hi, I'm guessing this probably isn't a bug and is a security feature but I was creating a playground where I was projecting a world position to screenspace and then using css to position a div to make sure it was correct. I couldn't find any information about unable to save a playground mentioning DOM manipulation. Heres the code that is unable to save with the error Unable to save your code. It may be too long. var createScene = function () { // This creates a basic Babylon Scene object (non-mesh) var scene = new BABYLON.Scene(engine); // This creates and positions a free camera (non-mesh) var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene); // This targets the camera to scene origin camera.setTarget(BABYLON.Vector3.Zero()); // This attaches the camera to the canvas camera.attachControl(canvas, true); // This creates a light, aiming 0,1,0 - to the sky (non-mesh) var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); // Default intensity is 1. Let's dim the light a small amount light.intensity = 0.7; // Our built-in 'sphere' shape. Params: name, subdivs, size, scene var sphere = BABYLON.Mesh.CreateSphere("sphere1", 16, 2, scene); // Move the sphere upward 1/2 its height sphere.position.y = 1; // Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene var ground = BABYLON.Mesh.CreateGround("ground1", 6, 6, 2, scene); var time = 0; var blob = document.getElementById("blobby"); var canvasZone = document.getElementById("canvasZone"); canvasZone.style.position = "relative"; if ( !blob ) { blob = document.createElement("div"); blob.style.position = "absolute"; blob.style.backgroundColor = "red"; blob.style.left = "0"; blob.style.top = "0"; blob.style.width = "5px"; blob.style.height = "5px"; blob.id = "blobby"; blob.style.zIndex = 10000000; canvasZone.appendChild(blob); } scene.afterRender = function() { time += 1 / 120; sphere.position.x = 0 + 20 * Math.sin( time ); var scene = sphere.getScene(); var cameraViewport = camera.viewport; let projectedVector = BABYLON.Vector3.Project( sphere.position, BABYLON.Matrix.Identity(), //sphere.getWorldMatrix(), scene.getTransformMatrix(), cameraViewport ); const width = canvasZone.offsetWidth; const height = canvasZone.offsetHeight; blob.style.left = (width * projectedVector.x) + "px"; blob.style.top = (height * projectedVector.y) + "px"; } return scene; }; Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted April 22, 2017 Share Posted April 22, 2017 i'm unable to replicate the issue you had, but since you got it working, nvm either way happy coding GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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