giorfasolini Posted April 21, 2017 Share Posted April 21, 2017 Hi Forum, First of all, i tried to create a snake game for my project, however i have encountered some difficulties. I can't make the apple dissapear upon contact / collision with the snake. I can make the object dissapear normally if its just mesh from babylon ( sphere, box, etc ) . However, when i tried to do the same to imported blender object, it doesnt work, Any ideas? Any Help given is greatly appreciated. Thank you here's my code : P.S : i tried to upload it to playground, but it seems not working, as my snake and apple are on different file, and i dont know how to upload them in playground. <!DOCTYPE html> <html> <head> <title>Snake Game</title> <script src="babylon.js"></script> <script src="hand-1.3.7.js"></script> <script src="babylonObjLoader.js" ></script> <link rel="stylesheet" type="text/css" href="style.css"> </head> <body> <canvas id="mycanvas"></canvas> <script> var canvas = document.getElementById("mycanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); var ground = BABYLON.Mesh.CreateGround("ground1", 100, 100, 100, scene); //var camera = new BABYLON.FreeCamera("camera2", new BABYLON.Vector3(0,5,-10), scene); /*var camera = new BABYLON.FreeCamera("FreeCamera", new BABYLON.Vector3(0, 1, -15), scene); scene.activeCamera = camera;scene.activeCamera.attachControl(canvas); scene.activeCamera.keysUp.push(87); */ var camera = new BABYLON.ArcRotateCamera("camera",0,0,0,BABYLON.Vector3.Zero(0,10,0), scene); //var camera = new BABYLON.TouchCamera("camera2", new BABYLON.Vector3(0, 10, 0), scene); //var camera = new BABYLON.GamepadCamera("camera2", new BABYLON.Vector3(0, 15, -45), scene); //var camera = new BABYLON.DeviceOrientationCamera("camera", new BABYLON.Vector3(0, 1, -15), scene); //var camera = new BABYLON.FollowCamera("camera2", new BABYLON.Vector3(0, 15, -45), scene); //camera.lockedTarget = model; //camera.setPosition(new BABYLON.Vector3(0,5,-10)); camera.setTarget(BABYLON.Vector3.Zero(),scene); camera.attachControl(canvas,false); var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0,1,0), scene); light.intesity = 0.5; var body = BABYLON.MeshBuilder.CreatePolyhedron("body", {type: 10, size: 0.7},scene); var materialBody = new BABYLON.StandardMaterial("bodyMat",scene); materialBody.diffuseColor = new BABYLON.Color3(1,0,0); body.material = materialBody; body.position.y = 5; body.position.x = -50; body.rotation.x = Math.PI/4; body.rotation.z = .19; var head = BABYLON.Mesh.CreateBox("head",0.7,scene); var materialHead = new BABYLON.StandardMaterial("HeadMat",scene); materialHead.diffuseColor = new BABYLON.Color3(.5,.2,0.3); head.material = materialHead; head.position.x = -4.5; head.position.z = -3; head.position.y = 1; var apple; BABYLON.SceneLoader.ImportMesh("","Finalproject/", "apple1.obj", scene, function (meshes) { apple = meshes[0]; apple.parent = sphere1; /*engine.runRenderLoop(function() { //scene.activeCamera.alpha += .01; apple.rotation.y +=0.1; scene.render(); }); */ }); /*var sphere1 = BABYLON.Mesh.CreateSphere("sphere1",1,1, scene); sphere1.position.y = 0.7; sphere1.material = myMaterial; var myMaterial = new BABYLON.StandardMaterial("myMaterial", scene); myMaterial.diffuseColor = new BABYLON.Color3(0, 1, 0); */ //sphere1.parent = apple; var snake ; BABYLON.SceneLoader.ImportMesh("","Finalproject/", "alphaSnake.babylon", scene, function (newMeshes, particleSystems, skeletons) { snake = newMeshes[0]; snake.position.y = 2; snake.rotation.z = -0.07; snake.rotation.y = 10; snake.rotation.x = 25; snake.position = new BABYLON.Vector3(0, 0, 0); head.parent = snake; var isvisible = false; window.onkeyup = function(event) { event = event || window.event; var keyCode = event.which || event.keyCode; switch(keyCode) { // W key case 87: snake.position.x +=3; //scene.beginAnimation(skeletons[0], 0, 60, true, 1.0); if (head.intersectsMesh(apple, false)) { isvisible = true; } break; // A Key case 65: snake.position.z +=3; //scene.beginAnimation(skeletons[0], 0, 60, true, 1.0); break; // S key case 83: snake.position.x -=3; //scene.beginAnimation(skeletons[0], 0, 60, true, 1.0); break; // D key case 68: snake.position.z -=3; //scene.beginAnimation(skeletons[0], 0, 60, true, 1.0); break; } }; scene.registerBeforeRender(function(){ if(isvisible == true) { apple.dispose(); /*sphere1.scaling.x = 5; sphere1.scaling.y = 5; sphere1.scaling.z = 5; sphere1.position.y = 2.5; sphere1.material = myMaterial; apple.scaling.x = 0; apple.scaling.y = 0; apple.scaling.y = 0; */ } }); }); return scene; }; var scene = createScene(); engine.runRenderLoop(function() { //scene.activeCamera.alpha += .01; /* if(isvisible == true) { sphere1.scaling.x = 0; } */ scene.render(); }); window.addEventListener("resize",function(){ engine.resize(); }); </script> </body> </html> Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted April 21, 2017 Share Posted April 21, 2017 There is no real difference between an imported object over one made using MeshBuilder. The most likely problem is either you assigned the wrong mesh to apple ( use scene.getMeshByName('blendername') not meshes[0]), or your code is not getting called. Add a console.log message just before the dispose to verify it is getting called. Quote Link to comment Share on other sites More sharing options...
gryff Posted April 21, 2017 Share Posted April 21, 2017 @giorfasolini I don't think this line of code will work: BABYLON.SceneLoader.ImportMesh("","Finalproject/", "apple1.obj", scene, function (meshes) For importing .obj files see this thread cheers, gryff : Quote Link to comment Share on other sites More sharing options...
giorfasolini Posted April 24, 2017 Author Share Posted April 24, 2017 @JCPalmer @gryff Thank you for your feedback, I have finally found my source of mistake, which is i forgot to join the object in blender using CTRL + J Sorry for late reply. cheers Quote Link to comment Share on other sites More sharing options...
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