hunts Posted April 20, 2017 Share Posted April 20, 2017 Hy gangs i've some issue with the highlighter here var ground = BABYLON.Mesh.CreateGround("ground1", 12, 12, 2, scene); var materialField = new BABYLON.StandardMaterial("texture3", scene); materialField.diffuseTexture = new BABYLON.Texture("https://raw.githubusercontent.com/eddicke/new/master/pictures-football-pitch-soccers-field-measurements-clip-art-vector-FaIiKI-clipart.jpg", scene); ground.material = materialField ground.position.x = 3 var hl = new BABYLON.HighlightLayer("hl", scene, {mainTextureFixedSize:512, blurHorizontalSize:1.5, blurVerticalSize: 1.5}); hl.addMesh(ground, BABYLON.Color3.Red()); It seems not to work http://www.babylonjs-playground.com/#H3NYAW#16 Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted April 20, 2017 Share Posted April 20, 2017 Hi again, hunts... I see you are working hard. Beautiful scene... nicely done. Are you seeing some errors on the console? Error: Error status: 404 - Unable to load /src/Shaders/glowMapMerge.vertex.fx Error: Error status: 404 - Unable to load /src/Shaders/glowBlurPostProcess.fragment.fx Error: Error status: 404 - Unable to load /src/Shaders/glowMapGeneration.vertex.fx ??? I am. https://github.com/BabylonJS/Babylon.js/tree/master/src/Shaders They seem to "be there", but... something is amiss. We'll pingulate Admiral @Deltakosh and/or Professor @Temechon and other core Gods. They'll get this fixed soon, I know they will. Sorry for the inconvenience... and thanks for the report. hunts 1 Quote Link to comment Share on other sites More sharing options...
hunts Posted April 20, 2017 Author Share Posted April 20, 2017 @Wingnut no problem, thank you Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted April 20, 2017 Share Posted April 20, 2017 This bug report is here Wingnut and hunts 2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 20, 2017 Share Posted April 20, 2017 And fixed This is due to my new build system: http://doc.babylonjs.com/generals/how_to_start#custom-builds It is still work in progress but will allow people concerned by bjs size to strip out what they don't want Quote Link to comment Share on other sites More sharing options...
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