NasimiAsl Posted April 17, 2017 Share Posted April 17, 2017 hi 1. cant save Cyos 2. this shader result is not corrct in Cyos but have correct result in PG *notic this line in vertex shader : vNormal = normal; if you remove that shader render correctly http://www.babylonjs-playground.com/#Y0RQ2F#3 precision highp float; // Attributes attribute vec3 position; attribute vec3 normal; attribute vec2 uv; // Uniforms uniform mat4 worldViewProjection; // Varying varying vec2 vUV; varying vec4 vPosition; varying vec3 vNormal; void main(void) { vec4 p = vec4( position, 1. ); vPosition = p; vNormal = normal; vUV = uv; gl_Position = worldViewProjection * p; } precision highp float; varying vec2 vUV; varying vec4 vPosition; varying vec3 vNormal; uniform sampler2D textureSampler; void main(void) { gl_FragColor = texture2D(textureSampler, vUV); } Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 17, 2017 Share Posted April 17, 2017 Hey I fixed the save issue Working on fixing the other issue NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
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