rossi46 Posted April 17, 2017 Share Posted April 17, 2017 I create a game. But when i create text, it lost Diacredical Marks (language is vietnamese). Normal I use style in pixi example, it does not loose Diacredical Marks. But when i remove some stype of text. It loose Diacredical Marks? here is the code full and code where i comment style of text. window.SamTruyen = window.SamTruyen || {}; //loader window.SamTruyen.Loader = function () { this.init(); }; window.SamTruyen.Loader.prototype = { init: function () { var assetImages = ["samtruyen/x2.json"]; loader.add(assetImages); loader.on("progress", this.progress); loader.load(this.complete); }, complete: function () { AppSt.Game = new window.SamTruyen.Game(); }, progress: function () { } }; //bonus window.SamTruyen.Bonus = function () { this.create(); }; window.SamTruyen.Bonus.prototype = { }; //x2 window.SamTruyen.X2 = function () { }; window.SamTruyen.X2.prototype = { turnLeft: 3, init: function() { var that = AppSt.Game; var ths = AppSt.X2; ths.x2Container = new Container(); that.stage.addChild(ths.x2Container); ths.createAssets(); }, createAssets: function () { var that = AppSt.Game; var ths = AppSt.X2; var bg = new Sprite(TextureCache["ast_x2-bg.png"]); ths.x2Container.addChild(bg); bg.position.set(0, 0); var style = new PIXI.TextStyle({ fontFamily: 'Times New Roman', fontSize: 16, fontWeight: 'bold', fill: "yellow" }); ths.lblTurn = new PIXI.Text("LƯỢT CÒN LẠI", style); ths.lblTurn.position.set(that.renderer.view.width / 2, 71); ths.lblTurn.anchor.set(0.5, 0); ths.x2Container.addChild(ths.lblTurn); } }; //trial //game window.SamTruyen.Game = function () { this.create(); }; window.SamTruyen.Game.prototype = { game: null, stage: null, renderer: null, smoothie: null, mainContainer: null, containerColumn1: null, containerColumn2: null, containerColumn3: null, containerColumn4: null, containerColumn5: null, mask: null, column1: {}, column2: {}, column3: {}, column4: {}, column5: {}, effectContainer: null, iconsContainer: null, create: function() { PIXI.utils.skipHello(); this.renderer = new autoDetectRenderer(600, 330, { antialias: false, transparent: true, resolution: 1 }); $("#game").append(this.renderer.view); this.stage = new Container(); this.smoothie = new Smoothie({ engine: PIXI, renderer: this.renderer, root: this.stage, update: undefined, fps: 120 }); this.smoothie.start(); this.mainContainer = new Container(); this.containerColumn1 = new Container(); this.containerColumn2 = new Container(); this.containerColumn3 = new Container(); this.containerColumn4 = new Container(); this.containerColumn5 = new Container(); this.effectContainer = new Container(); this.iconsContainer = new Container(); this.mainContainer.addChild(this.containerColumn1, this.containerColumn2, this.containerColumn3, this.containerColumn4, this.containerColumn5, this.iconsContainer); this.stage.addChild(this.mainContainer, this.effectContainer); } }; //app var hubmanagerSt = null; (function () { window.AppSt = {}; AppSt.AccountID = 0; AppSt.initGame = function () { AppSt.Loader = new window.SamTruyen.Loader(); } AppSt.deleteGame = function () { } })(); $(document).ready(function () { AppSt.initGame(); setTimeout(function(){ AppSt.X2 = new SamTruyen.X2(); AppSt.X2.init(); }, 2000); }); var style = new PIXI.TextStyle({ fontFamily: 'Times New Roman', fontSize: 16, fontWeight: 'bold', fill: "yellow", // gradient /* stroke: '#4a1850', strokeThickness: 5, dropShadow: true, dropShadowColor: '#000000', dropShadowBlur: 4, dropShadowAngle: Math.PI / 6, dropShadowDistance: 6, wordWrap: true, wordWrapWidth: 440 */ }); I have two images. One loose Diacredical Marks and one doesn't loose Quote Link to comment Share on other sites More sharing options...
themoonrat Posted April 17, 2017 Share Posted April 17, 2017 Try adding padding to the TextStyle? Quote Link to comment Share on other sites More sharing options...
rossi46 Posted April 17, 2017 Author Share Posted April 17, 2017 59 minutes ago, themoonrat said: Try adding padding to the TextStyle? many thanks. padding is perfect. Quote Link to comment Share on other sites More sharing options...
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