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Best way to handle AnimatedSprites?


soul
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Should I just have one AnimatedSprite that contains all my frames for everything (walking in each direction, attacking in each direction, etc etc), or should I have one AnimatedSprite per animation (one AnimatedSprite for walking left, one AnimatedSprite for walking right, attacking left, attacking right, etc)?

It seems like it'd be annoying having to set x and y for each AnimatedSprite if they were all seperate, so I'm assuming just one AnimatedSprite with it containing all the frames would be the best solution

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