javalang Posted April 14, 2017 Share Posted April 14, 2017 It's a pleasure to announce a texture generator "TexGen" to be used by BABYLON developers. Due to the excellent work of @NasimiAsl 's ShaderBuilder it's possible to build a somewhat generic shader and inject the runtime properties (uniforms) on the fly. I've designed a shader-script which takes altenative inputs, generates artificial normal maps, mixes with another optionally image and outputs a really nice 3D look of the (flat) inputs. Live system available HERE (updated) Key featuers: Alternative input sources: PatternGenerator, NoiseGenerator and plain image No need for normal maps, they will be generated on the fly by the shader pattern generator on the javascript side, once generated => turbo speed on the shader side noise generator on the javascript side (Perlin,Fractal,Turbulence), once generated => turbo speed on the shader side Preset concept, all shader/pattern/noise-parameters can be reduced to a handful numerical settings (JSON-Format) Full procedural, images can be mixed optionally Here are some preset patterns from the noise generator and some other Examples. I hope you find this interesting... Greetings, javalang PS. a short description to the LIVE-System (from right to left): on the upper right you find a slider with three input-sources. The next menu are the properties for the pattern generator. On thenext menu are the shader properties mainly for the normal map creation and a slider "balance" where you can mix another image to the input. And on the left side is the noise menu (I prefer preset9 ), there are endless more to be detected... Full procedural image with noise: Mixed with another image: Input source: single image! Input source: pattern generator Noise mixed with image: Wingnut, Raggar, Dad72 and 4 others 7 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted April 15, 2017 Share Posted April 15, 2017 nice work Quote Link to comment Share on other sites More sharing options...
javalang Posted April 15, 2017 Author Share Posted April 15, 2017 menus and layout updated. And for machines with a bit more horsepower look here Wingnut 1 Quote Link to comment Share on other sites More sharing options...
javalang Posted April 17, 2017 Author Share Posted April 17, 2017 There are a lot of combinations by the two input channels "generator-input" and "mixing-input". The following scene is showing some combinations with two pattern/noise-settings and one image, live system HERE. Wingnut, jellix, NasimiAsl and 1 other 4 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 17, 2017 Share Posted April 17, 2017 This is REALLLLY cool.. Do you plan to make it available as an extension? Quote Link to comment Share on other sites More sharing options...
javalang Posted April 18, 2017 Author Share Posted April 18, 2017 @Deltakosh thank you, I'm not sure because Texture Generator consists of two parts: the editor/generator and the corresponding shader-script . Both have dependencies to the ShaderBuilder which isn't an official extension yet. Suggestions are welcome Here is the amost finished version of the editor (it's a plain BABYLON application). The interface for using the generated output is very straight forward: @NasimiAsl FYI var shaderparams = { stepx: 0.005, stepy: 0.005, invR: false,.... // shader parameters shaderparams.texGen = dynTexGen; //generator texture, image generated from TextureEditor shaderparams.texMix = dynTexMix; //mixer texture, image generated from TextureEditor box.material = compoundShader(shaderparams).BuildMaterial(scene); You can play with the Texture Editor (version alpha) HERE. jerome and NasimiAsl 2 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted April 18, 2017 Share Posted April 18, 2017 you have good hand for make tools if you have time and wanna make something special take look for that i wanna make that for shaderbuilder and see you work nice with SB and we can make it for custom material too (that can be good) Kemal UÇAR and javalang 2 Quote Link to comment Share on other sites More sharing options...
javalang Posted April 18, 2017 Author Share Posted April 18, 2017 Uiiii, , very nice, sure, that will give clothes of the "future art" ! PS: accitentally I'm working on "textile patterns" now Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted April 18, 2017 Share Posted April 18, 2017 i have this tools but for first version of shaderbuilder (eash) and i most collect of all shader builder functions with parameters after that you can be design that like what you do in Texture Generator Quote Link to comment Share on other sites More sharing options...
javalang Posted April 19, 2017 Author Share Posted April 19, 2017 first playground of CompoundShader available: "HelloWorld" and "HelloWorld2" Quote Link to comment Share on other sites More sharing options...
javalang Posted April 19, 2017 Author Share Posted April 19, 2017 And finally, the first version of the TextureEditor is online. GameMonetize and unintellisense 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.