Hi All! I'm new to Phaser and I've been trying to figure out how the physics engine works by modifying the tutorial code. In the game I want to make, I want the user to be able to build walls by stacking blocks on top of one another, and I want the walls to be demolished by projectiles, so I need to use the physics engine. However, I discovered that stacking too many blocks makes the blocks fall through the ground because they are "too heavy". Is there a way to get rid of this problem? Below a