Hi, after loading incremental scene file on load finish I cloned one of meshÂ
BABYLON.SceneLoader.Load("", scenePath, this.engine, (scene) => {
scene.meshes.forEach((mesh) => {
if(mesh.name === "m1") {
mesh.clone("m2", mesh.parent, false, false);
mesh.clone("m3", mesh.parent, false, false);
}
});
});
Probably it was not designed to work like that but every thing works as expected but I get console errors _this._delayLoadingFunction is not a function insid