aWeirdo Posted April 11, 2017 Share Posted April 11, 2017 Hi, I had a issue with the "old" unity exporter, and as it has been deprecated, i didn't want to much about it and simply thought i'd leave a topic if others encounter the same issue. it seems to export bones as empty meshes ( it also exported them as bones, so they were exported twice). the bones don't have any animations, they are only used for rigging. i made a quick-fix locally, as i don't have any "empty" mehses in my files, i just commented out the empty object export and it now works as intended. // Inside SceneBuilder.cs public void ConvertFromUnity() { // .... // Inside foreach loop // Camera var camera = gameObject.GetComponent<Camera>(); if (camera != null) { ConvertUnityCameraToBabylon(camera, progress); ConvertUnitySkyboxToBabylon(camera, progress); continue; } // Empty - ConvertUnityEmptyObjectToBabylon(gameObject); + //ConvertUnityEmptyObjectToBabylon(gameObject); } // End of foreach loop Sorry I can't share an example as all my unity files are licensed. i don't know if the issue exists on the new exporter / tool-kit. cheers. Quote Link to comment Share on other sites More sharing options...
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