saltemishel Posted April 8, 2017 Share Posted April 8, 2017 Hi, Anyone is facing an issue where the animation speed of the sprite is slower when the game is resize bigger and faster when the game is resized smaller? Anyway to solve this issue? I'm using this code to add my animation. this.animations.add('idle', [0, 1, 2, 3, 4, 5, 6, 7,6,4,2], 35, true); Thanks. Link to comment Share on other sites More sharing options...
samme Posted April 8, 2017 Share Posted April 8, 2017 Does game.forceSingleUpdate = false make a difference? Link to comment Share on other sites More sharing options...
saltemishel Posted April 9, 2017 Author Share Posted April 9, 2017 Hmm.. I think it still the same, it appears that it's the whole game that lags. It's fine if I change the resolution to 1. Is there anyway for me to detect the device before I initiate the phaser game? Thanks. Link to comment Share on other sites More sharing options...
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