Loonride Posted April 7, 2017 Share Posted April 7, 2017 Our new tool, Loon Physics, has just been released to open beta for free! Try it now to export P2 Physics body polygons for Phaser. Use a URL to test live without exporting files. Use Loon Physics here: https://loonride.com/physics Learn how to make a game with P2 Physics using this brand new tutorial: https://loonride.com/learn/phaser/p2-physics-bodies wo997 and bubamara 2 Quote Link to comment Share on other sites More sharing options...
wo997 Posted April 8, 2017 Share Posted April 8, 2017 Cool! I wish I saw that a week ago, I finally created a tool like that where you can put points manually (it's rubish). Do you think you can make it more accurate? Actually it puts too many points when it's not needed, I would be pleased if I could make an algorithm for you which could minimize the amount of points, can I join your "team"? Quote Link to comment Share on other sites More sharing options...
Loonride Posted April 10, 2017 Author Share Posted April 10, 2017 Thanks for the feedback. In the future we will work on allowing the community to collaborate with us for this project. In the meantime, any other ideas are appreciated! We may make the core algorithms open-source, or instead we might start using a graphics library that already exists. Improving our outlining algorithm is our first priority. Quote Link to comment Share on other sites More sharing options...
Loonride Posted April 17, 2017 Author Share Posted April 17, 2017 Good news! The outlining algorithm for Loon Physics has been improved. No more "pointless" points . Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.