Gil Posted April 7, 2017 Share Posted April 7, 2017 Hello everyone, I'm using this material and would love to be able to use it as a cubemap with the PBR shaders in the reflectionTexture channel. I have looked what is available with the shader but didn't find a way to get the result. Does anyone knows if that's possible ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 7, 2017 Share Posted April 7, 2017 Not directly unfortunately. The PBRMaterial needs a cubemap (6 textures) and not a shader Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.