javalang Posted April 4, 2017 Share Posted April 4, 2017 It's a pleasure to present my first mini-use-case of the ClonerSystem: http://www.babylonjs-playground.com/#1WRUHY Play with the controls, have fun inteja, Kemal UÇAR, Raggar and 5 others 8 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 4, 2017 Share Posted April 4, 2017 Huge! Quote Link to comment Share on other sites More sharing options...
javalang Posted April 8, 2017 Author Share Posted April 8, 2017 @Deltakosh Here is another one: prepare for dinner Quote Link to comment Share on other sites More sharing options...
javalang Posted April 9, 2017 Author Share Posted April 9, 2017 and the last one, a preview of a building generator, very lightweight and with extremly few lines of code (one mesh as input): let rg = new BABYLONX.RandomNumberGen({ min: 2, max:4, seed: 21 }); let lc4 = new BABYLONX.LinearCloner([obj], demo.scene, { useInstances:true,iModeRelative: true, count: rg, P: { x: 0, y: 2, z: 0 } }); let rc = new BABYLONX.RadialCloner([lc4], demo.scene, { startangle: 65, count: 50, radius: 15 }); let reff = new BABYLONX.RandomEffector().rot({ x: 1, y: 10, z: 1 }).pos({ x: 5, y: .2, z: .5 }).str(1).updateClients(); rc.addEffector(reff, 1); be your own architect Quote Link to comment Share on other sites More sharing options...
javalang Posted April 10, 2017 Author Share Posted April 10, 2017 And another one: classical archaeology randomly generated, one mesh as input Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 10, 2017 Share Posted April 10, 2017 Woot! Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted May 8, 2017 Share Posted May 8, 2017 very usefull Quote Link to comment Share on other sites More sharing options...
Kemal UÇAR Posted May 10, 2017 Share Posted May 10, 2017 Very Nice congratz!! Quote Link to comment Share on other sites More sharing options...
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