haestflod Posted April 4, 2017 Share Posted April 4, 2017 Hi, I was debugging using temporary meshes and noticed that if you just dispose the mesh after adding it to the octree.dynamicContent it stays there even after dispose. Here's a playground where I create 500 meshes and then add them to octree.dynamicContent and then dispose of all of them and the dynamicContent keeps all 500. http://playground.babylonjs.com/#1YPN4G#2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 4, 2017 Share Posted April 4, 2017 Good catch! I'll fix it Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 4, 2017 Share Posted April 4, 2017 Fixed Boz 1 Quote Link to comment Share on other sites More sharing options...
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