samid737 Posted April 2, 2017 Share Posted April 2, 2017 I made an example of how you can mimic a skeleton/bodyparts using LockConstraints in P2 physics. I thought it might be useful to share it/ add to the Phaser examples , for people looking for ways to use joints/ lock constraints in their game. here is the example: http://54.87.189.59/example3/ The sprites I used are from my own game, but you could very well replace it with any other sprites... In the code I also explained how it works. Link to comment Share on other sites More sharing options...
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