c75 Posted March 30, 2017 Share Posted March 30, 2017 hey guys! is there any method to "undo" convertToFlatShadedMesh() operation? Quote Link to comment Share on other sites More sharing options...
jerome Posted March 30, 2017 Share Posted March 30, 2017 Impossible to do. c75 1 Quote Link to comment Share on other sites More sharing options...
c75 Posted March 30, 2017 Author Share Posted March 30, 2017 what "part" of mesh I should "backup" to roll it back? vertices or normales or something else? Quote Link to comment Share on other sites More sharing options...
jerome Posted March 30, 2017 Share Posted March 30, 2017 the whole mesh imho ... when converting to flat shadded, some shared vertices are duplicated... so you get finally more vertices than the original mesh used to have. As you don't know the initial geometry (what vertex is shared, what is not, how many indices, etc), you can't revert once the flat operation done, because there's no way to retrieve where the indices/positions where added or not. c75 1 Quote Link to comment Share on other sites More sharing options...
c75 Posted March 31, 2017 Author Share Posted March 31, 2017 @jerome thank you for the explanation! Quote Link to comment Share on other sites More sharing options...
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