Jakobinec Posted March 23, 2017 Share Posted March 23, 2017 I develop some application. It creates some scheme on server, sends it as JSON (elementJson - allPoints where it paints). The problem is that from BabylonJs is supported only meshe loading from file. In this case I must create service that gets mesh file by name. And client side JS must call many times to server (for each mesh). And I can not save mesh in variable and use it more than once. Does exist way to load a lot meshes from one json, parse it in variables and reuse it? If I need make changes from BabylonJS source code what problems can appear? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 23, 2017 Share Posted March 23, 2017 Hello this is not true. Babylon can load data from data string like here: http://www.babylonjs-playground.com/#1ABIIF#0 (see line #83) davrous 1 Quote Link to comment Share on other sites More sharing options...
Jakobinec Posted March 24, 2017 Author Share Posted March 24, 2017 Thank you Quote Link to comment Share on other sites More sharing options...
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