babaorhum Posted March 20, 2017 Share Posted March 20, 2017 Hello everyone, Working on GUI, HUD and canvas2D technologies at the moment I was wondering if dat.guiVR was on his way to be incremented to babylonJS? It allows to add a z axe onto it Thx Quote Link to comment Share on other sites More sharing options...
Wingnut Posted April 20, 2017 Share Posted April 20, 2017 Hiya B! No replies, huh? I happen to KNOW that we have the tools to do this, now, using WorldSpaceCanvas2D. Perhaps YOU are the one who does this integration. There's what? About 8 different kinds of "widgets" used for dat.gui? Produce the same 8 classes of worldSpaceCanvas2D "things", and you are on your way to superstar land. Probably avoid allowing "drag" on the worldSpaceCanvas2dNode (which is the mesh that worldSpaceCanvas2d stuff is painted-onto)... for the time-being. That would be difficult. But, you can create +/- value-adjuster buttons, current value read-out, checkboxes, input type-in, etc. Later, you can group-together instances of those 2D-within-3D widgets... into panels of GUI. Easy! (sort of) Could you have that on my desk by Monday morning? Thanks! heh. Again, sorry for the slow replies. You asked a GOOD question. I'll keep thinkin'. Be well. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 20, 2017 Share Posted April 20, 2017 dat.GUI is not developed by us but I'm pretty sure it won't work on VR mode as it uses DOM element. I second Wingnut suggestion here: Canvas2D seems the best option for you Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.