Ridge Batty Posted March 20, 2017 Share Posted March 20, 2017 After wrestling countless hours with a problem (as you do) I came to the conclusion that ShaderMaterial is broken in 3.0. More accurately, I can't get texture lookups to work in vertex shader. But they do work in Babylon 2.5 Add this line in any vertex shader and it wont compile: vec4 test = texture2D(textureSampler, uv); Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 20, 2017 Share Posted March 20, 2017 did you try without webgl2? (https://github.com/BabylonJS/Babylon.js/blob/master/src/babylon.engine.ts#L560) Quote Link to comment Share on other sites More sharing options...
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