hunts Posted March 19, 2017 Share Posted March 19, 2017 I have this problem on blender "mesh has unapplied transformation, export cancelled" Quote Link to comment Share on other sites More sharing options...
gryff Posted March 19, 2017 Share Posted March 19, 2017 @hunts ; I gather you have upgraded your exporter from 4.6.1 The message you are getting is telling you that there are unapplied transforms in your file - an animated mesh? I have asked you at least twice about posting your Blender file - but no response. Without looking at the file, it is hard to say where the problem is coming arises - rotation, scale or possibly both. gryff aWeirdo 1 Quote Link to comment Share on other sites More sharing options...
hunts Posted March 19, 2017 Author Share Posted March 19, 2017 @gryff the file is not packing but I exported it as a blender file, here's the link to the file https://www.dropbox.com/s/r7ivumal7fehiqo/venom jokerrr.blend?dl=0 Quote Link to comment Share on other sites More sharing options...
gryff Posted March 19, 2017 Share Posted March 19, 2017 @hunts: 1 hour ago, hunts said: the file is not packing I assume that means you have switched to version 5.2 of the exporter and you are getting the "export cancelled" message. Something like this is what you are after : Joker 1. With your .blend file, in the 3D window hit the N key - it brings up a panel you want the "Tranforms" section. 2. Now select first the armature - note the values for Rotation and Scale. 3. Now select the mesh - note the values for rotation and scale - they are different!! 4. So, with the mesh still selected go to the "Object" menu -> Apply->Rotation and Scale Now export. However, the materials and textures are a mess. They are all .tga files - you need to change them all to .jpg or .pngs as the exporter is ignoring them. And get rid of the duplicates. I've seen this nonsense before (Ka and Kd stuff on models got from websites offering 3D models). And there appear to be a few faces either missing or have inverted normals ( see leg and under arm). So much easier to find problems when you have the .blend file cheers, gryff Quote Link to comment Share on other sites More sharing options...
hunts Posted March 19, 2017 Author Share Posted March 19, 2017 @gryff thanks, this just made my day...sorry where do I find the apply button for Rotation and Scale here? Quote Link to comment Share on other sites More sharing options...
hunts Posted March 19, 2017 Author Share Posted March 19, 2017 Oh I found it ctrl + A Quote Link to comment Share on other sites More sharing options...
gryff Posted March 20, 2017 Share Posted March 20, 2017 19 hours ago, hunts said: Oh I found it ctrl + A I'm a mouse man myself - try to avoid KB commands cheers, gryff hunts 1 Quote Link to comment Share on other sites More sharing options...
hunts Posted March 20, 2017 Author Share Posted March 20, 2017 Sure Quote Link to comment Share on other sites More sharing options...
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