kabuto178 Posted March 19, 2017 Share Posted March 19, 2017 Quote Game.load.script('level1.js', './states/Level1.js'); Game.state.add('level1', level1); currently thats how I am trying to load the level1 state js file into my current state, however when I try to call game.state.start('level1'); it fails to find the mentioned state. I am doing something wrong but unable to find any documentation to address this exact issue. Or should I just stick to including the state files in the script tags of the game html page? Link to comment Share on other sites More sharing options...
LTGIV Posted March 25, 2018 Share Posted March 25, 2018 Hi, Try changing to: game.load.script('Level1', 'states/Level1.js'); game.state.add('Level1', Level1); I'm very much a Phaser newbie, and basing my answer on https://github.com/MattMcFarland/phaser-menu-system/blob/master/game/main.js This is what I have (which works): index.html <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <style type="text/css"> html, body, #canvas { height: 100%; } body { margin: 0 auto; padding: 0; } </style> <title>H.U.D.</title> <!-- Engine --> <!-- Version 2 --> <script type="text/javascript" src="node_modules/phaser-ce/build/phaser.min.js"></script> <!-- Version 3 --> <!-- <script type="text/javascript" src="node_modules/phaser/dist/phaser.min.js"></script> --> <!-- Plug-ins --> <script src="node_modules/@orange-games/phaser-input/build/phaser-input.js"></script> <!-- Boot state --> <script type="text/javascript" src="assets/states/boot.js"></script> </head> <body> <!-- Manual Control --> <script> </script> <!-- Draw --> <div id="canvas"></div> </body> </html> boot.js // Global Variables var // Phaser Game Engine game = new Phaser.Game( // Width x Height window.innerWidth, window.innerHeight, // This is 1/2 of what Photoshop says it is // Renderer Phaser.AUTO, // Parent 'canvas', ), // Used to detect resizing lastWidth = window.innerWidth, lastHeight = window.innerHeight, // Define Boot state Boot = function () {}; // Setup Boot.prototype = Object.create( Phaser.State.prototype ); Boot.prototype.constructor = Boot(); // Functions Boot.prototype.preload = function () { game.load.script( 'Splash', 'assets/states/splash.js' ); }; // END preload() Boot.prototype.create = function () { game.stage.backgroundColor = "#AA4488"; game.debug.text( 'State: BOOT', 0, 25 ); game.state.add( 'Splash', Splash, false ); setTimeout( function () { game.state.start("Splash"); }, 1000 ); }; // END create() // Add state, and start game.state.add( 'Boot', Boot, true ); splash.js // Setup state var Splash = function () {}; Splash.prototype = Object.create( Phaser.State.prototype ); Splash.prototype.constructor = Splash(); // Functions Splash.prototype.create = function () { game.stage.backgroundColor = "#4488AA"; game.debug.text( 'State: SPLASH SCREEN', 0, 25 ); }; // END create() Best regards. Link to comment Share on other sites More sharing options...
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