MasterK Posted March 17, 2017 Share Posted March 17, 2017 https://github.com/BabylonJS/Babylon.js/blob/master/src/babylon.scene.ts#L1367 Can this place check isEnabled? so that the effect needn't be create. when mesh changes and set enabled true, there will be new effect. the old one created by isReady is never used. @Deltakosh Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 17, 2017 Share Posted March 17, 2017 Done https://github.com/BabylonJS/Babylon.js/blob/master/src/babylon.scene.ts#L1369 MasterK 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.