c75 Posted March 15, 2017 Share Posted March 15, 2017 When exported Blender scene is loading with `scene.useRightHandedSystem=false` - it's ok, I see it as in Blender, but if I load messhes when `scene.useRightHandedSystem=true` - objects have wrong positions+rotations. (I'm using BABYLON.SceneLoader.ImportMesh) Is it bug? If not, is there any built in function to convert object hands-orientation matrix after import? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 15, 2017 Share Posted March 15, 2017 hello this is expected as Blender export babylon file with meshes designed to be rendered in left hand mode c75 1 Quote Link to comment Share on other sites More sharing options...
c75 Posted March 16, 2017 Author Share Posted March 16, 2017 got it, thank you for response! GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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