ForgeableSum Posted March 13, 2017 Share Posted March 13, 2017 Today I recorded 3 pre-alpha games of Strike Tactics, the HTML5 RTS I've been working on (built in Phaser). I discuss each game on my devblog here: http://striketactics.net/devblog/pre-alpha-gameplay-videos Enjoy! Any feedback is welcome. Otho and PhasedEvolution 2 Quote Link to comment Share on other sites More sharing options...
DarkwallLKE Posted March 13, 2017 Share Posted March 13, 2017 That looks fantastic! How big is your dev team? Who's doing your assets? Cheers, Darkwall Quote Link to comment Share on other sites More sharing options...
ForgeableSum Posted March 13, 2017 Author Share Posted March 13, 2017 13 minutes ago, DarkwallLKE said: That looks fantastic! How big is your dev team? Who's doing your assets? Cheers, Darkwall It's just me working on it. I hire contractors to do the art. Quote Link to comment Share on other sites More sharing options...
Otho Posted March 13, 2017 Share Posted March 13, 2017 It looks amazing and well polished. Reminded me a lot of Total Annihilation. Just two things bothered me: 1 - You can move the camera beyond the map and everything is just black and the air crafts are capable of flying over this dark area. I think it would be a nice visual touch to extend the map visually and draw a line on the border. 2 - On your trailer at 0:33 there are some ships shooting a target, as soon as they destroy it their angle shifts toward a new target without turning around. It would be nice to see the ship turning around to a new target instead of just blinking into a new angle. Amazing work and it is very impressive that you are making this game alone Quote Link to comment Share on other sites More sharing options...
ForgeableSum Posted March 14, 2017 Author Share Posted March 14, 2017 12 hours ago, Otho said: It looks amazing and well polished. Reminded me a lot of Total Annihilation. Just two things bothered me: 1 - You can move the camera beyond the map and everything is just black and the air crafts are capable of flying over this dark area. I think it would be a nice visual touch to extend the map visually and draw a line on the border. 2 - On your trailer at 0:33 there are some ships shooting a target, as soon as they destroy it their angle shifts toward a new target without turning around. It would be nice to see the ship turning around to a new target instead of just blinking into a new angle. Amazing work and it is very impressive that you are making this game alone Thanks! 1 - Interesting idea. The map has to end somewhere so I'm afraid this is a problem everyone runs into. However, I think the black serves a purpose in RTS games and that is to give you a clear picture of where the map ends. I've played it a lot without the black space and it just feels claustrophobic. The camera gets to the edge of screen and you're wondering why it doesn't keep going. Oh, that's the end of the map. Much better to have a visual que (black stuff) so the user isn't left confused. 2 - Ah, that particular unit has the ability to turn at an instant (it's the only aircraft with that ability), but I see what you're saying, it might seem tacky. I can easily implement some code to cause it to turn super fast but not instantaneously - perhaps i will do that. Otho 1 Quote Link to comment Share on other sites More sharing options...
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