Jump to content

Feedback on "large world streaming"


Javierl
 Share

Recommended Posts

Hi, 

I've been investigating how to create a large/streamed world in BabylonJs, but unfortunately I couldn't find anything helpful... given my (lack of) knowledge. I read this topic 

 and (poorly) tried to implement a super simple proof of concept of what @joshcamas suggested, but I'm not quite sure of whether what I've done is correct. Most of the links I followed there were either dead, or the examples were using voxel or other stuff which was by far too complex for what I want, so that's why I decided to try to code something by myself, and this is the result:

http://www.babylonjs-playground.com/#11SCXD#5

I'm thinking of setting a big size for each chunk and maybe having a lot of connected heightmap images, then load the corresponding one when the player approaches to it. By the way, haven't found any tool to generate a terrain/realistic map with textures that I can export into heightmap chunks (with its corresponding textures). Is there any software for that, or what shall I be using otherwise? Any feedback / advise would be very appreciated.

Ultimately, I'd like to have the map on the server that is streamed to the clients that connect to it, and I'm not sure if what I've done could work or if I should be doing something else.

Thanks!

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...