pindiespace Posted March 12, 2017 Share Posted March 12, 2017 Checking in to see the support for WebVR in the current edition of Babylon. Currently, Babylon doesn't see WebVR enabled on my copy of Google Chrome (Canary) or Firefox nightly., and recognized but no working in Chromium experimental build (Feb 7). Currently, the Chromium build with Babylon 3.0 alpha blows up with some undefineds: Uncaught TypeError: Cannot set property 'x' of undefined at Matrix.getTranslationToRef (babylon.max.js:2817) With Babylon 2.5, you get a stereo screen in Chromium...but the Vive does not respond - does not show the stereo scene on the desktop window. Advice on any browser or SteamVR setting which will enable the headset appreciated! Quote Link to comment Share on other sites More sharing options...
Temechon Posted March 12, 2017 Share Posted March 12, 2017 It's under development (cc @RaananW) Delivery expected for bjs 3.0 stable version (in few months) Quote Link to comment Share on other sites More sharing options...
pindiespace Posted March 12, 2017 Author Share Posted March 12, 2017 Great, thanks! Setting up via a VR camera is much easier than the THREE strategy -pete Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 12, 2017 Share Posted March 12, 2017 As @Temechon stated you can try it already with the v3.0 alpha:) It should work directly on Oculus and Vive;) Quote Link to comment Share on other sites More sharing options...
davrous Posted March 12, 2017 Share Posted March 12, 2017 It currently only works with WebVR 1.1 and you can download a WebVR 1.1 ready browser here: http://webvr.info We'll work on documentation / tutorial in the week. Quote Link to comment Share on other sites More sharing options...
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