BangTao Posted March 10, 2017 Share Posted March 10, 2017 OH,HO I wanna know What on earth this function will change mesh's what kind of attributes。。。 when i import a .babylon obj,and the i call "mod[0].bakeCurrentTransformIntoVertices();" why "mod.getBoundingInfo().boundingBox.extendSize.x/y/z" value changed,but i didn't do anything else,these is only one mesh in the scene(same as 3dsMax),and why the .babylon file will hold 2 meshs?(Is it related to scaling in 3DsMax?) and when will i call this func?After mesh scaled、moved? thanx you time for helping me.... 【I don't how to mark Topic "Solved"。。。】 Quote Link to comment Share on other sites More sharing options...
Temechon Posted March 10, 2017 Share Posted March 10, 2017 Hey hey, That means all your transormations (scaling, rotation, position) will update the mesh position. All trasnformations will then be reset to 0,0,0 Quote Link to comment Share on other sites More sharing options...
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