Florent Glibert Posted March 10, 2017 Share Posted March 10, 2017 Hello everybody. I have recently encountered a problem in exporting an instance object with animation. Let me explain. First, I created a basic cube (Boîte001) to which I link a skeleton of two bones. I created a simple animation that folds it down. After, I created 3 instances of the cube and I turn them each of 90°. If I "export and run", there is no bug. The instances follow well the basic animation. (see bugInstAnim_ok.jpg) My problem happens when I close 3ds max and I turn it back on. If I "export and run" after re-opening, my export changes the orientation of my animation (while it is still good in 3ds.) (see bugInstAnim_bug.jpg) The only solution for my problem is to delete old instances and recreate them. Do you know where the problem might come from? Because, if I create a complex scene with full animated instancs and I have to recreate them after each restart of 3ds max, it might be very long... Thank you for your help. Best regards, Letsbro team PS: I joint my .babylon and .3ds files. @Deltakosh bugInstAnim_OK.babylon bugInstAnim_bug.babylon bugInstAnim_00.max Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 10, 2017 Share Posted March 10, 2017 Can you send me a version of the 3dsmax file where no export was done yet? Also: Does it work if you don't use instances? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 10, 2017 Share Posted March 10, 2017 I did some testing with your max file. There is definitely something weird here. If I remove the original box and then one or two instances, the original box reappears. Then I can undo and restore all meshes and exprotation works. So it seems more a bug in 3dsmax to me Quote Link to comment Share on other sites More sharing options...
Temechon Posted March 10, 2017 Share Posted March 10, 2017 Also, what version of 3DSMax are you using ? Quote Link to comment Share on other sites More sharing options...
Florent Glibert Posted March 13, 2017 Author Share Posted March 13, 2017 Thanks for your help. @Temechon I have 3Ds max 2017 Fr (yes, it's so bad...) @Deltakosh Yes, I also think it comes directly from 3ds max. I will test on the 2015 and 2016 to see if the bug depends on version. Do you think that the animations on the instances will not be possible (or difficult, considering the additional steps to do as soon as the bug appears.) I also pass the scene before export (I had to start again. I haven't save it before manipulation) But I think it will not change anything. bugInstAnim_first.max Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 13, 2017 Share Posted March 13, 2017 If we end up with a bug we cannot fix i think you still have the option to create the instances with JS after loading your scene. This is less convenient but still feasible Quote Link to comment Share on other sites More sharing options...
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