fallenshadow Posted March 10, 2017 Share Posted March 10, 2017 Hi all, I have been trying to follow this tutorial here: https://developer.tizen.org/community/tip-tech/using-easystar.js-implement-pathfinding-tizen-game-projects However, it mentions about a 2D array and right away I'm lost. I have a game in Phaser Isometric but I don't use a 2D array at all. I just have a tile and a loop to add to a tile group. spawnTiles: function () { var tile; for (var xx = 0; xx < 400; xx += 38) { for (var yy = 0; yy < 400; yy += 38) { // Create a tile using the new game.add.isoSprite factory method at the specified position. // The last parameter is the group you want to add it to (just like game.add.sprite) tile = game.add.isoSprite(xx, yy, 0, 'tile', 0, tileGroup); tile.anchor.set(0.5, 0); } } } How do I get a 2D array for Easystar to use? Link to comment Share on other sites More sharing options...
MeMyMo Posted March 10, 2017 Share Posted March 10, 2017 You could do something like: var tile; var map = []; var tileWidth = 38; for (var xx = 0; xx < 10; xx++) { map[xx] = []; for (var yy = 0; yy < 10; yy++) { // Create a tile using the new game.add.isoSprite factory method at the specified position. // The last parameter is the group you want to add it to (just like game.add.sprite) tile = game.add.isoSprite(xx tileWidth, yy * tileWidth, 0, 'tile', 0, tileGroup); tile.anchor.set(0.5, 0); map[xx][yy] = 1; } } console.log(map) But you should probably look into tilemaps and Tiled, it'll help a lot. Also, there's a Phaser plugin to help out with pathfinding: https://github.com/appsbu-de/phaser_plugin_pathfinding Link to comment Share on other sites More sharing options...
fallenshadow Posted April 8, 2017 Author Share Posted April 8, 2017 So I thought I was making progress now but I'm hitting an issue when I try this: Quote Easystar - Your start or end point is outside the scope of your grid. function movePlayer() { easystar.findPath(player.isoX, player.isoY, selectedTile.isoX, selectedTile.isoY, drawPath); easystar.calculate(); } Any ideas? Link to comment Share on other sites More sharing options...
hicotech Posted April 9, 2017 Share Posted April 9, 2017 I dont know how you have it but if you use isometric layout you probably want to recalculate it to orthogonal before you use pathfinding.. and then most likely back http://clintbellanger.net/articles/isometric_math/ Link to comment Share on other sites More sharing options...
JayJay Posted February 4, 2018 Share Posted February 4, 2018 On 3/10/2017 at 8:35 AM, MeMyMo said: Also, there's a Phaser plugin to help out with pathfinding: https://github.com/appsbu-de/phaser_plugin_pathfinding That repo has not been updated for over 4 years Link to comment Share on other sites More sharing options...
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