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Blender export


darkecho
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Hi guys

i have little problem here, when i try to load my own exported mesh from blender with textures into babylon, i allways get 

 

 

"Error: WebGL: A texture is going to be rendered as if it were black, as per the OpenGL ES 2.0.24 spec section 3.8.2, because it is a 2D texture, with a minification filter requiring a mipmap, and is not mipmap complete (as defined in section 3.7.10)."

and model is ofc without texture

 

where is the problem? I tried almost every option. Downloaded models works fine, so i guess its in my models.

 

Thanks to everyone.

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