darkecho Posted January 4, 2014 Share Posted January 4, 2014 Hi guysi have little problem here, when i try to load my own exported mesh from blender with textures into babylon, i allways get "Error: WebGL: A texture is going to be rendered as if it were black, as per the OpenGL ES 2.0.24 spec section 3.8.2, because it is a 2D texture, with a minification filter requiring a mipmap, and is not mipmap complete (as defined in section 3.7.10)."and model is ofc without texture where is the problem? I tried almost every option. Downloaded models works fine, so i guess its in my models. Thanks to everyone. Quote Link to comment Share on other sites More sharing options...
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