Refeuh Posted March 9, 2017 Share Posted March 9, 2017 Hi all, I am here to present Relic : Tale of the Undead Princess, a retro 2D action-adventure game. On the menu : Greenlight, trailers, playable demo and upcoming release ! OVERVIEW The princess is dead... But she is back ! The last hope against evil forces. Help her explore the realm and succeed where all heroes have failed. Relic : Tale of the Undead Princess is a retro 2D action-adventure game, with a fine blend of exploration, puzzles, secrets and challenges ! GREENLIGHT Support the Princess on Steam > Relic on Greenlight < I am not asking for "likes" it, but if you enjoy the concept and gameplay, a little help is always welcome. Thanks More resources on the Steam Greenlight page : trailer, screenshots, features and playable demos. DEVELOPMENT I work alone and I handle the programming, production, game design, level design, QA and misc art assets ; for everything else (main tilesheets, sprites, music) I license asset packs from artists and asset stores. Full detailed credits in the game. - Estimated play time : 8~12h, depending on player experience and game completion - Game size : ~200 playable screens - Team : myself ! - Development time : ~1 year, from scratch - Platforms : Windows 7/8/10, Linux (tested on Ubuntu 16.04 LTS) - Release date : TBC ~ Spring 2017 TOOLS - Tech : The game is developed in TypeScript, using VSCode and SmartGit. It is using the Phaser engine, in its latest pre-CE version, 2.6.2. On top of which I add my own gameplay framework, a json data-driven Entity-Component-System architecture. - Art & design : I'm using Pyxel for misc pixel art and Tiled for the level design. - Production : handled with Trello and Toggl, plus a collection of ad-hoc prod assets. - Shipping : The application is packaged with NW.js to deploy as a desktop executable. Thanks for reading - I hope you will enjoy Relic : Tale of the Undead Princess ! Tom Atom and Otho 2 Quote Link to comment Share on other sites More sharing options...
playh5 Posted March 10, 2017 Share Posted March 10, 2017 Inspiring for a single person. Good luck! Quote Link to comment Share on other sites More sharing options...
Refeuh Posted March 10, 2017 Author Share Posted March 10, 2017 6 hours ago, pinoygamegeek said: Inspiring for a single person. Good luck! Thanks, much appreciated We'll see how things go in terms of "greenlight-ing" ! Quote Link to comment Share on other sites More sharing options...
Gio Posted March 16, 2017 Share Posted March 16, 2017 Just noticed this on Greenlight and voted Yes I really like the retro style and it looks like it would be a lot of fun to play. Good luck with it Quote Link to comment Share on other sites More sharing options...
Refeuh Posted March 17, 2017 Author Share Posted March 17, 2017 On 3/16/2017 at 11:38 AM, Gio said: Just noticed this on Greenlight and voted Yes I really like the retro style and it looks like it would be a lot of fun to play. Good luck with it Many thanks ! It's hard to keep a dynamic without a big community, so anything that helps is greatly appreciated The artists will be pleased about the art feedback ! Quote Link to comment Share on other sites More sharing options...
PixelPicoSean Posted March 18, 2017 Share Posted March 18, 2017 Supported, good luck BTW. I'm also making a Zelda-like with kinda open world in mind, your game is very inspiring. Quote Link to comment Share on other sites More sharing options...
Refeuh Posted March 18, 2017 Author Share Posted March 18, 2017 8 hours ago, PixelPicoSean said: Supported, good luck BTW. I'm also making a Zelda-like with kinda open world in mind, your game is very inspiring. Thanks, 'much appreciated ! If I am not mistaken, I believe we talked about game frameworks, ECS infrastructures, data-driven entities, etc. a while ago ; have you posted / presented your own project ? I'd love to have a look too ! Quote Link to comment Share on other sites More sharing options...
Refeuh Posted April 3, 2017 Author Share Posted April 3, 2017 Thanks to the feedback received from the demo, I am currently working on an update. Nothing major, but a collection of small things that will improve the overall player experience and that will benefit both the demo and the final game. All the details in the next few days when the update is ready ! Quote Link to comment Share on other sites More sharing options...
PixelPicoSean Posted April 3, 2017 Share Posted April 3, 2017 15 hours ago, LGV said: Thanks to the feedback received from the demo, I am currently working on an update. Nothing major, but a collection of small things that will improve the overall player experience and that will benefit both the demo and the final game. All the details in the next few days when the update is ready ! Looking forward to the new update On 3/18/2017 at 4:23 PM, LGV said: Thanks, 'much appreciated ! If I am not mistaken, I believe we talked about game frameworks, ECS infrastructures, data-driven entities, etc. a while ago ; have you posted / presented your own project ? I'd love to have a look too ! Yep we've talked about tons of concepts before, and that's exactly what gives me the idea of making a game like that. But I am still experimenting with that, only ugly placeholder visual elements, will post something when I made more progress. Quote Link to comment Share on other sites More sharing options...
Refeuh Posted April 11, 2017 Author Share Posted April 11, 2017 The Princess gets an update : new version available ! Lots of small tweaks : balancing, gameplay, user-friendliness, etc. No major changes, but a collection of things contributing to an improved player experience. All the details / changelog on the Steam page - the updated Windows and Linux demo builds are available for download as well.http://steamcommunity.com/sharedfiles/filedetails/updates/878251355 Quote Link to comment Share on other sites More sharing options...
Refeuh Posted May 15, 2017 Author Share Posted May 15, 2017 To improve overall legibility of the game environment, I recently updated most graphics assets - New sprites easier to identify, consistent contours on solid objects, less noise on background tiles, silhouette more representative of the hitchecks, reviewed level design and multiple environment tweaks Before/after preview : Quote Link to comment Share on other sites More sharing options...
oksana Posted May 19, 2017 Share Posted May 19, 2017 On 09.03.2017 at 8:27 PM, LGV said: I work alone and I handle the programming, production, game design, level design, QA and misc art assets Wow! You are cool, how do You manage to do so much work alone? Quote Link to comment Share on other sites More sharing options...
Refeuh Posted May 21, 2017 Author Share Posted May 21, 2017 On 5/19/2017 at 3:20 PM, oksana said: Wow! You are cool, how do You manage to do so much work alone? Thanks, ah ah Well, keep in mind most of the art assets (environment, monsters, music, etc.) are purchased from artists / stores - on the art side, I only do the "occasional" sprite tweak, missing tile, sfx edit, etc. As for "everything else", I have a long professional background in game programming and production ; so being organised and getting the technical aspect to work is the "easy" bit. That leaves design and marketing, where I'm learning the most, but also struggling the most... Trial and errors In the end, it's mostly a matter of time - I didn't start from scratch in terms of knowledge, and I've been working on this project full time for more than a year, now. Quote Link to comment Share on other sites More sharing options...
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