juanmajr93 Posted March 5, 2017 Share Posted March 5, 2017 Hi, i am a developer of vr application and i have a problem with the VRDeviceOrientationFreeCamera relative to anti-aliasing. My scene is good but when I change to this camera all models of my scene have a bad appearance, with no anti-aliassing. The resolution of this escene using the vrCamera is very low... How could be the cause? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 6, 2017 Share Posted March 6, 2017 Hello, as soon as you use a VR camera we need to use postprocesses. And postprocesses require renderTarget textures which are not antialiased on webgl1. On Webgl2 you can turn on antialiasing but it will only work on webgl2 devices. You can also turn off postprocesses like this: http://www.babylonjs-playground.com/#118DWW#3 Quote Link to comment Share on other sites More sharing options...
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